Feb 24, 2009, 02:19 AM // 02:19
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#21
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by Lux Aeterna
Going to make a dev hammer build
[Devastating Hammer][Crushing Blow][Hammer Bash][Frenzy][Rush][Shock][Conjure Lightning][Enraging Charge]
Might substitute hammer bash or crushing blow for other attacks.
Is it a very very bad idea to use frenzy on a hammer war? Frenzy lock sucks, but I can see flail lock against a kiting target being even worse strategically (half the time sins just wild strike my frenzy lock anyway). I spent some time watching GvGs and it seemed like 90% of people were Prage shock axes, and none of the hammer wars used elementalist skills. Is there a good reason not to use shock/conjure with a hammer? How much more are people going to hit me for without a shield?
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Flail is pretty good on a hammer warrior but Frenzy is good as well. It's preference.
If you're using a good hammer build+know what you are doing. The kiting target is more likely going to be KD chained lock.
A sin going for a warrior while ignoring softer targets is a moron unless you're in a prone position for some reason.
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Feb 24, 2009, 03:41 AM // 03:41
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#22
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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[earth shaker] > [devastating hammer]
[Bull's Strike] should be on your bar before even considering Elementalist skills.
I like the [enraging charge][frenzy][rush] package for AB, even on Hammer War, because Frenzy >>> Flail when it comes to building initial adrenaline.
Optional is usually [lion's comfort] for resetting the adrenaline timer, or [distracting strike] for a quick spike finisher.
Last edited by Bobby2; Feb 24, 2009 at 03:44 AM // 03:44..
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Feb 24, 2009, 11:05 AM // 11:05
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#23
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Desert Nomad
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well, if you're in a good team you will most likely go from shrine to shrine, without engaging the wannabes in the middle. in that case you have a few routes to go:
Shutdown- Hammer Warrior either [devastating hammer][magehunter's smash] or even [back breaker] if you know how to play it properly.
AoE- could be Hammer with [Earth Shaker] and [Crude Swing] or W/D [warrior's endurance] with a Scythe or Sword Warrior with [hundred blades]
Fast Attacks- [warrior's endurance] will work here, either Scythe version or other(could use all 3 Warrior weapons effectively) or [dragon slash] with some adrenaline booster, keep in mind that [for great justice] is nerfed for PvP, or good old(well new) [primal rage] either Sword or Axe.
probably missed a few options here but these are quite a few good Warrior builds for AB.
keep in mind that AB is not really PvP, cause you mainly fight shrines with NPCs and random PvErs who choose to have fun in some PvP, mainly to farm Factions(again PvE) thus you see all sort of weird builds, even 55 Necros/Monks and Terra Tank griefers.
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Feb 25, 2009, 06:00 PM // 18:00
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#24
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Stop being suxons and run a hammer bar. Heals are for suxons.
Jesus these suxon builds are bad.
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Feb 26, 2009, 01:29 AM // 01:29
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#25
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Byron
Stop being suxons and run a hammer bar. Heals are for suxons.
Jesus these suxon builds are bad.
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Kurzick wars crit me for 10 in frenzy.
Bad kurzick wars crit me for 5 in frenzy.
Good kurzick wars leave P rage on while I use flail with a shocking hammer....
Not that I hate kurzicks, actually I might switch back to Ku to make them ping builds and stop using so many RoJs.
Also, I've switched to flail rather than frenzy, it has the advantage that I can just keep pumping out damage even if I'm getting nuked/ attacked by multiple sins etc....
[Bull's Strike] is good, I end up wishing for it, but I like [Shock] because I can run up to a stationary sin attacking my ele/monk and just knock him on his ass with no blocking/ adren requirement.
Are there any good skills to counter blocking? I was thinking of running [Magehunter's Smash], but I find that any skill with more than 6.25 adrenaline ([Devastating Hammer]) won't be available enough to really make a difference.
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Feb 26, 2009, 02:05 AM // 02:05
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#26
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Nice builds yall. However what i dont seem to get is that none of you have any condition removal whatsoever. I.e. your rip without a monk. Besides they dont heal anymore. They cap with RoJ. And these builds lack endurance. I'm thinking more in the lines of defy pain.
I'll post my builds once i've maxed my title which should be about one week from now. I'll also be introducing my waster build.
PS: I only run warrior by the way.
Last edited by isildorbiafra; Feb 26, 2009 at 02:08 AM // 02:08..
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Feb 26, 2009, 02:20 AM // 02:20
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#27
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Byron
Heals are for suxons.
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Split plays are Strong and Mighty.
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Feb 26, 2009, 02:54 AM // 02:54
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#28
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über tÄ›k-nÄsh'É™n
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by isildorbiafra
Nice builds yall. However what i dont seem to get is that none of you have any condition removal whatsoever. I.e. your rip without a monk. Besides they dont heal anymore. They cap with RoJ. And these builds lack endurance. I'm thinking more in the lines of defy pain.
I'll post my builds once i've maxed my title which should be about one week from now. I'll also be introducing my waster build.
PS: I only run warrior by the way.
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if you need defy pain to stay alive in a low level arena like AB, then you're doing something wrong. as in... seriously wrong.
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Mar 11, 2009, 07:36 PM // 19:36
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#29
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by moriz
if you need defy pain to stay alive in a low level arena like AB, then you're doing something wrong. as in... seriously wrong.
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Its all about staying alive; and kill everything you run into; and preventing the enemy from capping...which is as or maybe even more effective than capping itself!
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Mar 11, 2009, 09:12 PM // 21:12
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#30
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by isildorbiafra
Its all about staying alive; and kill everything you run into; and preventing the enemy from capping...which is as or maybe even more effective than capping itself!
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stay out of ab.
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Mar 11, 2009, 09:29 PM // 21:29
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#31
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by isildorbiafra
Its all about staying alive; and kill everything you run into; and preventing the enemy from capping...which is as or maybe even more effective than capping itself!
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If i see you in ab on my team, i will cringe.
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Mar 11, 2009, 11:54 PM // 23:54
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#34
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Anyone have something tasty along the lines of [enraged smash] ? - I feel I want to use it...but the pull of [crippling slash] old [primal rage] and [devastating hammer] is o' so strong~
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Mar 12, 2009, 02:25 AM // 02:25
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#35
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Mar 12, 2009, 07:47 PM // 19:47
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#36
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Quote:
Originally Posted by Shadow Slave
[enraged smash]
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I want to use this but I'm scared to go into AB without the [devastating hammer] --> [hammer bash] chain.
Plus every time I drop [shock] I end up wanting it.
Palm sins going for warriors are usually morons, but then, sins are usually morons. And it sucks to get KD locked + lose 300hp to a wiki build in 2-3 seconds.
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Mar 13, 2009, 05:17 AM // 05:17
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#37
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Krytan Explorer
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
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Quote:
Originally Posted by zling
isildorbiafra, stop spreading bad advise please
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Dont worry! Afther this weekend you wont spot me in AB; JQ or FA; cause i'll be maxing my titles and completing GWAMM at the same time.
and no i never hfff; and yes i only played warrior from r0 all the way to r12; so i must have been doing something right.
What you guys need to do is try thinking out of the box more often instead of running cookie cutter builds.
Word of advice: Be creative!
I will be posting the 3 builds i used most often next week.
Btw i ran in to one of these dh builds in AB this week. Made minced meat out of him.
Last edited by isildorbiafra; Mar 13, 2009 at 05:21 AM // 05:21..
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Mar 13, 2009, 05:28 AM // 05:28
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#38
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Word of advice: Be creative!
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Being creative is alright when you wanna dick around. When you wanna be effective (which I'm fairly sure the OP wants to be), you want standard, effective builds.
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Apr 03, 2009, 09:46 PM // 21:46
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#39
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Frost Gate Guardian
Join Date: Mar 2009
Location: ^ ^In your bedroom (0-_-0)
Guild: Unexpected Advantage (UA)
Profession: E/Me
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yeah knockdown warriors are so much fun to play with, they rock
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Apr 04, 2009, 02:23 PM // 14:23
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#40
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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[primal rage][rush][bull's strike][savage slash][sever artery][gash][sun and moon slash][shock]
Man I stopped using PR the day it was nerfed, but after going back to it I see why it still prty mch owns. Getting locked out of it is a bit of a pain but you learn to manage it well. I like this better than the axe version.
Kurzicks are become terrified my bull's strike.
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